best druid cantrips 5e. It creates a beam of silvery light 40 feet high and five feet in diameter. best druid cantrips 5e

 
 It creates a beam of silvery light 40 feet high and five feet in diameterbest druid cantrips 5e  Cantrip ; One of the best damage-dealing cantrips in Dungeons

However, Thorn Whip is an excellent spell when used cleverly. But the Druid goes far beyond their spell list: Druids can train a powerful Animal Companion to fight alongside them; they can transform into beasts like wolves. The Guidance Cantrip can help ensure that you succeed in those crucial actions. Casting T ime: 1 action. Eldritch Blast. Duration: Instantaneous. Sure, it costs a 2nd-level spellslot, but you’re gonna get an insane amount of healing from it (and it’s still a bonus action!). They are chaotic in a strangely controlled manner. This cantrip doesn’t count against the number of druid cantrips you know. There are nine base races to chose from in Dungeons and Dragons 5th edition, but many more have been added over time through supplementary material. Most of their utility cantrips (e. Even with the class' other features like Wild Shape, it is a spellcaster first and foremost. Medicine (WIS): Pointless as you have magical healing capabilities, maybe good for RP. Charm Person – 3. cantrip 1. For level 1 spells, Healing Word and Entangle are pretty much staples. With this bonus cantrip, you are back to being right alongside other full casters while still getting your Wild Shape and. Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. Number of Targets: 1. The Circle of the Moon lives and dies by its Wild Shape, particularly in combat. My personal Tomelock/Fire Draconic Sorcerer is Fighter-dipped, so I skipped Shillelagh and took both SF and VM. Duration: Instantaneous or 1 hour. ; Natural Recovery: This provides a bit of sustainability that will help keep you functional throughout an adventuring day as you spend leveled spells. 10. Cantrips: Thorn Whip for yanking fools around and off things and less for the damage. Fighter – Second Wind: Regain a small amount of health. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Rock-hard ice rains down in a 20-foot-radius, 40-foot-high cylinder centered on a point within 300 feet. Mending. Races. D&D Best Cleric Cantrips (All Cleric Cantrips Ranked Worst To Best) Magic is a staple in any fantasy game, and Dungeons & Dragons 5th edition is no exception. You instantaneously extinguish the flames within the cube. Then you strike with corrosive power making a melee spell attack against a creature next to you. I'm aware of these rules (PHB, page 66): You prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. Default Rules : Bad ability spread. There is an optional rule to allow a character to change out a cantrip when they reach a level that gives an ASI (4 th, 8 th, 12 th, 16 th, and 19 th for the druid). Druid cantrips generally don't do a huge amount of damage but have a nice little kicker like forced movement or making. Circle of the Shepherd offers excellent options for the Druid to support their party and to summon more powerful creatures with Conjure Animals and Conjure Fey. Take Sacred Flame, Eldritch Blast, or Vicious Mockery depending on your class (if available). Components: Verbal and Somatic (Movement) Guidance is one of the best cantrips in the game, and if you ignore damage cantrips, there wouldn’t be any competition – Guidance would win! When you touch a willing creature, they can add a d4 to any ability check, once. And it buffs up to an average of 11, which is fine. In D&D 5th edition, damage output greatly outclasses healing output. For example, a 5th-level with a +3 Wisdom modifier can prepare 8 leveled spells. Druids get 2 cantrips at level 1. The Circle of Stars draws upon eternal pathways of the stars to grant them the power to cast powerful spells, create charts of the stars, and even take on aspects of the constellations themselves. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a. The Circle of the Land is the best druid subclass in D&D 5e for players who prefer using flexible spells to tackle their problems and who can overlook the loss of Wild Shape in combat. Club. Furthermore, it deals necrotic damage. Components: V, S. This article ranks the 10 best druid cantrips in 5e, from Control Flames to Shillelagh, based on their utility, flavor, and damage. Evocation. Another cool thing about the teleport is that you can use it to teleport a willing creature up to 30 feet away (rather than yourself 60 feet). Any creature that enters the beam of light is surrounded by painful flames and required to make a Constitution saving throw. Because of their infinite reusability, cantrips also tend to be less powerful than other spells, even 1st level spells, though if you use. The most commonly-advised attack cantrips for Druids are Produce Flame , which pulls double-duty as a nice utility cantrip providing (extremely limited) light and a source of fire, and Thorn Whip , which also has a pull effect that can't be resisted. Choose Guidance and Produce Flame. You touch one willing creature. Best Druid Spells 5e 20. Bonus Cantrip. So without further ado, here is our Druid Spells 5E List. It’s associated with the sun, benevolent gods, and other holy forces. You can only cast the spell once at its lowest level per long rest. Questions or comments can be directed to [email protected] (Update) - Become the Destructive Force you were meant to be! Includes 40 Savage Exploits and 10 Primal Paths: Berserker, Brute, Champion, Totem Warrior, and full Alternate versions of every official Barbarian Path! PDF in Comments. Casting Time: 1 action Range: 30 feet Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous. If you want a full rundown, check out our 5e cleric guide. g. ranged preference. On the surface, Thorn Whip's effects may seem minimal. The best Druid attack cantrip is Thorn Whip. Bonus cantrips: One additional Druid cantrip Bonus spells: Circle spells by terrain type (see list in the image below). g. That’s nice, since you might outgrow some cantrips or find that a. From then on, go the rest of the way in Spore Druid. Tempest domain provides no utility. Occult: Esoteric Magic gained by willpower and finesse, or through the power of blood. Touching a break or tear in an object no larger than 1-foot repairs it. 107 Member Details; Remember, healing word is a bonus action, so you can pop up an ally and still cast a cantrip. Coidzor • 5 yr. Spell Sniper can let Thorn Whip strike enemies up to 60 feet. Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute. Honorable Mention: Druid. A comprehensive list of all official Druid spells for Fifth Edition. We pick Druid again for the same reason. As a bonus action, the Druid can spend up to half their total amount of these dice to heal an ally within 120ft. This cantrip is the baseline for the combat druid outside of their wildshape. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). Video Sponsored by Dscryb. Without any backup options beyond cantrips, it’s crucial that you have. Preparing and Casting Spells. You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. Best Background for Druids. Renowned for their ability to take the form of various members of the animal kingdom -. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. Why This Is The Best Wizard Cantrip: Handy, literally. Produce Flame 5E Attributes. At lower levels, spells like Burning Hands, Scorching Ray, and Flaming Sphere are available. Ultimately, there are three races you. D&D Best Cleric Cantrips (All Cleric Cantrips Ranked Worst To Best) Magic is a staple in any fantasy game, and Dungeons & Dragons 5th edition is no exception. Each creature in the designated area must make a Dexterity saving throw or take 2d8 bludgeoning + 2d6 cold damage, halved on a successful save. Until then, the hand clings to the target. Duration: Instantaneous. August 2, 2022. Druids of the Circle of Wildfire in DnD 5e harness the destructive and creative power of a forest fire. Tempest’s abilities and spells provide several fun crowd control, area control, and area damage options, allowing the Tempest Cleric to serve as an effective threat both at short and long range. Seems good for Fighters particularly. Die Type: d8. Tip 2: Remember that this has to be cast in advance of an action, not as a reaction on another's combat turn. Spells like Entangle and Spike Growth hit a wide area of effect. snackalacka • DM • 3 yr. Maybe consider taking the level of Monk at lvl 6 or 7 as you want to rush Conjure Animals, and Shillelagh will outdamage cantrips until lvl 5. These methods offer the most. Beast Barb 6/ Spores Druid X. 12/15 Magic Stone. Ice Knife – 3. Radiant damage in 5e is the damage type caused by holy or divine energy. It’s like a Fire Mage merged itself with a Druid. A comprehensive guide to the Druid class in Dungeons and Dragons 5th edition, covering its features, abilities, races, skills, feats, weapons, armor, and more. Create Bonfire is slightly better, but requires concentration, hence why Produce Flame might be the pick to go for. So I'm rolling a Circle of Stars Druid for an upcoming Curse of Strahd campaign. Druid cantrips in 5e echo the innate bond between Druids and the natural world. Druids have a couple of great offensive Cantrips in D&D. So, if you want to change your cantrips, this is one way to do it. Druidcraft is good fluff. Unfortunately, the only cantrips worth to pick up are produce flame and thorn whip off of the druid's spell list. These types of cantrip help with a common problem in old-school versions of DnD. Druidcraft is one of the best DnD cantrips for when the party is exploring, camping, or traveling, and has four major effects depending on the caster's will. Fungal Infestation (Level 6) At level 6, the Circle of Spores Druid gains the Fungal Infestation ability. Clerics already have access to a lot of potent spells. ago Fair points all. But Druids are maybe the most tactical and versatile spellcasters- having a multitude of options across the spectrum of spellcasting. D&D Druid 5e Guide. Stat wise, Wisdom is priority, followed by Dex to at least 14 (for medium armor), and then Constitution to improve your concentration saving throws. Let’s do a deep dive into the Wood Elf Magic. Cantrips: Guidance - the ally receives a 1d4 bonus on rolls related to the chosen ability. You can only cast the spell once at its lowest level per long rest. This is a great combination of control and damage for such a low level. 7th Level – Dominate Beast, Grasping Vine. Cleric: A single level into Nature cleric can grab the magic stone cantrip and Heavy armor, as well as 1st-level Cleric spells. In our 5e Feats Tier List, Magic Initiate was given an A Tier rating, making it an excellent pickup for specific classes. It’s really good when picked up through feat/multiclass/etc on a martial class like a ranger, making it a close contender with Guidance in that case. If you’re playing a 5E Druid, your strength comes in a few different ways. Duration: Instantaneous. Monk – Ki: Your ki abilities allow you to make 2 unarmed attacks, dodge, dash or disengage as bonus actions. 3) Guidance. A wave of thunderous force sweeps out from you. Guidance for passing skill checks (warning: it requires concentration so be careful). It's not a valuable spell for most builds. Those spells include many of the strongest battlefield control spells in the game. • Druid Grove. Best Cantrips 5e 20. In this case it would not be completely unreasonable that the target was pulled towards the Wildfire, since the whip originated from the spirit. ” Primal Savagery is a similar spell in that it. 1 (“SRD 5. Bonus Cantrip lets. Wild Shape isn’t what it is in Baldur’s Gate 3, and even. ago. That being said, here are 10 cantrips that spellcasters really shouldn’t be without: 1. You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You regain expended uses when you finish a short or long rest. One of four elemental control spells, Control Flames allows the user to. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. Strategic depth: Medium. The Thorn Whip cantrip is peculiar: its origin fixes the point the target is pulled towards to, it is not just a point in space from which the spell erupts (e. Moonbeam is one of the most entertaining combat spells available to low-level druids. ”. 39. (It can be replaced in a free hour-long ritual if it’s lost or destroyed. D&D 5e/Next; Druid damage cantrip. A Druid’s power comes from the Primal Tradition. Customized Origin : +2/+1 increases, Darkvision, and one skill. It has the following druid spells prepared: Cantrips (at will): druidcraft, produce flame, shillelagh. Splitting the damage across multiple attacks means that you’re more likely to deal at least some damage rather than the hit-or-miss of other cantrips, force damage. The Half-Orc race is one of the best races in Baldur's Gate 3 for Druids who spend most of their time in melee combat. Cantrips from the Wizard spell sheet rely on. Your Halo of Spores becomes incredibly useful. The story potential is huge. A druid can prepare a number of spells equal to their Wisdom modifier + their druid level (minimum one). Cantrips Mind sliver (default) (★★★★☆) Enchantment cantrip, action cast, 60 ft range. I like produce flame because although it isn't a powerful attack, you've got fire and light both sorted if you need it. In short, Circle of the Sea gives the. Type: Evocation Cantrip. When you take the Magic Initiate Feat, you learn two cantrips of choice from a magic class’s spell list: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard. The flame will remain in your hand for the duration, and it will. It provides magical bludgeoning damage and allows the druid to apply their wisdom modifier to melee attacks. While Ice Knife is an excellent damage spell, and other 1st-level spells let you deal damage or enhance damage, this spell takes the cake. It’s not uncommon for classes that can get multiple attacks (like Monks, who are also Wisdom-based) to multiclass into Druid just for this cantrip! Related: The Complete Guide to the Druid in D&D 5e. Bonus action cantrips get an automatic spot in the top ten, and when you add in yet another funny name you just know we gotta give Shillelagh some love. Druid. Note that Thorn Whip has a range of 30-feet, so the target isn't necessarily being pulled into melee range. Source: Xanathar's Guide to Everything. 168. Have at least one fire cantrip is a given. An honorable mention goes to Druid, which is a bit more awkward to make work. In addition, Fire Shield occupies a unique niche for a D&D 5e barbarian and druid build. This article’s featured image for D&D 5e Druid Subclass Ratings Ranked Best to Worst is from Mythic Odysseys of Theros. Goodberry Best 2nd-Level Druid Spells Pass without Trace Spike Growth Summon Beast Best 3rd-Level Druid Spells Conjure Animals Dispel Magic Best 4th. The primary motif of the spells provided by this circle is, as expected, fire. Expand Post. Magic stone is a great cantrip for druids who want regularly chant, “Sticks and stones may break my bones, but magic stones will kill you. 13. Druids have access to their own spell list in 5e and use Wisdom for their spellcasting ability. It also provides you with the Longstrider spell and Pass Without a Trace spell. When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. 4 [deleted] • 4 yr. I played a moon druid who thought he was afflicted by a curse (didn’t know he was a Druid at first), and his primal savagery cantrip was a constant reminder that the wild side of him was just below the surface. This allows you to 1: explain where. This is a rare damage type that only a few enemies resist. Therefore, here are the DnD 5e Best Druid Spells : 1. Very roleplay-oriented, but again, the overlap, when coupled with the lack of cantrips a Druid gets both at low levels and altogether, makes leaves it a bit on the stale side for myself (but still, lots. Chill Touch. 4 Sacred Flame. Because of their weapon proficiencies and Wild Shape, Druids start with 1 less cantrip than other 9th level casters. Your character creates a ball of flame in their hand that can be used for two purposes – to light an area or to hurl at an opponent. What is this guide? This guide is meant as a deep dive into the. On a hit, the target takes 1d10 acid damage. An excellent point. While the Eldritch Adept feat allows a character to gain traits commonly associated with Warlocks, the Fighting Initiate feat allows a character to gain utility associated with Fighters. Take your 1st level in Arcana Cleric and pick up Booming Blade and Green-Flame Blade. If you choose to light up the area, it will illuminate a ten-foot radius, and dim an additional ten feet beyond that. Cleric, Druid, Paladin, and Ranger. 0. Add Greater Magic Weapon, Greater Mighty Wallop, Wraithstrike to your spells known. in this first video we look at cantrips from Acid Splash to Gust. From the start, D&D 5e Moon druid builds benefit from the brown bear and dire wolf. Mage Hand (Artificer, Bard, Sorcerer, Warlock, Wizard) Player's Handbook. Aganazzar’s Scorcher 5e – Full Guide. The Circle of the Moon lives and dies by its Wild Shape, particularly in combat. Occult: Esoteric Magic gained by willpower and finesse, or through the power of blood. A wave of thunderous force sweeps out from you. Bonus cantrips: One additional Druid cantrip Bonus spells: Circle spells by terrain type (see list in the image below). The protection grants several benefits. 5. When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice. I like the idea of doing a Firbolg Druid or a Variant Human Druid and using an attack cantrip, but I think doing Wood Elf for the +dex and longbow might be the best choice. . Druid Spells Cantrips (0 level) Druidcraft Guidance Mending Poison Spray Produce Flame Resistance Shillelagh. Rustling leaves distract a pursuer, the campfire lights up without issue, and a. Stalk your prey in the form of a wolf, call lightning down from the sky, and commune with nature to mend wounds. The druid is the all-purpose tool of Dungeons & Dragons classes, capable of switching from a frontline tank to a divine damage dealer to a battlefield controller. Druid: Druids already have access to the only WIS-based spells that needs a ranged attack roll (produce flame and thorn whip), and don't have access to many other spells that would benefit. This druid spell list includes optional spells available from Tasha's Cauldron of Everything, as well as spells from Unearthed Arcana. Cantrip spells are very weak spells in D&D 5e. In addition to your two cantrips, you choose to learn one first-level spell from that same list. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Fire Genasi get it as a Racial feature, but their casting modifier is Constitution. Rage and Wild Shape are the signature abilities of the barbarian and druid, respectively. Introduction. Druids don’t have the broadest options for cantrips. interactions with your party members) use persuasion and once you've played through a few times you know when they'll happen. Produce flame works as both a ranged attack spell and as a light source, while thorn whip has the ability to pull enemies away from allies or NPCs, giving them the breathing room to escape. Cantrips: Guidance - the ally receives a 1d4 bonus on rolls related to the chosen ability. You can read all of the Circle of Stars features in Tasha’s. Anything over 3 levels needs to be a significant achievement. 2. This Spell Sniper 5e Guide will cover everything you need to know about how this spell functions in D&D 5e and how to play it efficiently. Hunter’s Mark 1st-level divination. Tip 2: Understand Wild Shape. Owlin. In addition, choose one 1st-level spell to learn from that same list. Bard, Cleric, Druuid. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. Choose a firbolg, lizardfolk, aarakocra or tortle race. ago. It gives you a solution to so many problems, which is why this cantrip is an absolute MUST for any Druid. Artificer 1: 2 Cantrips +2. The target must make a Constitution saving throw. Second Best Level 4 Druid Spell: Ice Storm. Simple in concept, this cantrip turns an object into a light source for an hour. Cantrip ; One of the best damage-dealing cantrips in Dungeons. The more tricky question is what to choose for an attack cantrip. * Cleric: Guidance, Bless, two other cantrips This is good for classes that can benefit from bless with sharpshooter or great weapon master feats. However, the best Circle of Spores druid builds make full use of the D&D 5e druid's versatile and powerful spell list. Every druid has access to all the spells on the druid list, and the same basic allocation of spell slots. Thunderwave. 2nd level (3 slots): animal messenger. The power of flight is the best advantage. ) Circle of the Shepherd. Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. It has the following druid spells prepared: Cantrips (at will): druidcraft, guidance, resistance 1st level (4 slots): animal friendship, fog cloud, speak with Spellcasting (Humanoid Form Only). Goes for most suggested purposes under that topic. Last time, we covered four of the seven druid subclasses. Casting Time: 1 action Range: Touch Components: V, M (phosphorescent moss or a firefly) Duration: 1 hour Wading through the darkness without light can spell your party’s demise, so have Light illuminate your path. D&D Best Fighter. Gust) are underwhelming and are just worse versions of arcane options like Prestidigitation. The wood of a club or quarterstaff you are holding is imbued with nature's power. Druid cantrips in 5e echo the innate bond between Druids and the natural world. laserllama's Alternate Barbarian v2. Bonus Cantrip. 1. It creates a beam of silvery light 40 feet high and five feet in diameter. Strixhaven: A Curriculum of Chaos. With 1d10 of fire damage and a range of 120 feet, Firebolt is an excellent way to pick off enemies from range. Here are the 10 best cantrips for attacking. 3rd Level – Barkskin, Spike Growth. A druid can use it to cast Cure. Available For: Druid. This is a fantastic support cantrip, possibly the best, and since you get it for free you don’t have to feel like you are sacrificing other cantrips. This bard cantrip has good range, a fair damage type, nice scaling, and overall amusing visuals. Characteristics of Druid Cantrips in 5e. Guidance is probably the best cantrip as long as you remember to cast it. They gain a third at level 4 and a fourth at level 10. 1. Transmutation cantrip. Mechanically, it would be beneficial to choose additional spells from the druid class, as both druids and clerics use Wisdom for spellcasting. However,. . This is a solid support and damage spell. You can use the Wish spell to duplicate any 8th level or lower spell, including cantrips. Mage Hand isn’t just our second favorite wizard cantrip, it is one of our five best cantrips in 5E. Instead, the character should use cantrips like Produce Flame or ranged combat spells like Call Lightning as fallback options. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. Gust) are underwhelming and are just worse versions of arcane options like Prestidigitation. This feat gives you access to a 3rd-level spell, two 2nd-level spells, and a 1st-level spell, all of which are fairly good. This is because the range of the cantrips is limited to 5ft. Radiant damage in 5e is the damage type caused by holy or divine energy. Guiding Bolt. Subclass. Wisdom lets a druid prepare more spells and makes those spells much more effective. Primal Savagery does more base damage, but Thunderclap is an AoE. Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 minute. Ray of Frost. Most of the spells are taken from the Druid’s spell list, though the Ranger gets several unique options like Hunter’s Mark, and in many cases spells shared with the druid are the Ranger’s worst options while spells unique to the Ranger are their best. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Moonbeam (2nd Level) Moonbeam is one of my favorite spells to use. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. They understand the importance of destruction and how it leads to the creation of new life. This subclass doubles down on that aspect, making your summons far more durable and reliable as a source of damage. Clubs are simple weapons that use strength as their modifier. Cantrip. This site works best with JavaScript enabled. Druidcraft. Wizards have the largest selection of ice magic out of any other classes, boasting a solid 22 of the 27 available cold spells in D&D 5e. Primal: Natural magic of the physical world through an intense connection to all living things. Wild Shape is the unique druidic ability “to magically assume the shape of a beast that you have seen before. Contents. Our list of the best cantrips available to druids in DnD 5e, including a breakdown of how to. Granted, this does take up space as a Prepared Spell. Regardless of the Magic Initiate class chosen, clerics are far more. Circle of Wildfire Spells: Your spells give you a good combination of healing magic and damage spells. Thunderclap and Create Flame are, to me, the best druid damage cantrips. . And that means your party can keep going longer without needing short rests and expended hit dice. CR2 gives vital combat options like the giant constrictor snake and aurochs. So far: 43/44 Cantrips. Most of the Circle of Spores Druid’s spellcasting is essentially the same as every other druids’. Shape Water is probably the best of them. Free Guiding Bolts. The spells must be of a level for which you have spell slots. You must have a Wisdom score of 13 or higher in order to multiclass in or. Guidance is a fantastic support option to. 6. The 5E Wood Elf Magic feat plays off this mystique and lineage. Mage hand, minor illusion, prestidigitation, green-flame blade, and booming blade are all good options. Goblin for hiding in nature and that BA disengage (great on any caster) Dwarf, Gith, or other race with martial weapon proficiencies if you want to wield something a little heavier in combat. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet. Look into the magic stone cantrip, which you can get with magic initiate, gives you a ranged option while still using your WIS. The racial passives of the Half-Orc race still work when in Wild Shape form. Classes » How to Play a Druid in 5e D&D » Best Druid Spells in 5e D&D. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival. D&D Best Cantrips for Every Class. If you want to take the best cantrip possible for this Feat, avoid. Shillelagh is a solid Tier 1 cantrip option for druids. Prayer of Healing. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. Here are the other 1st-level druid spells and my X/5 rating for each: Detect Magic – 4. Rules complexity: Medium. The ranger is a Wisdom caster. Each creature in the designated area must make a Dexterity saving throw or take 2d8 bludgeoning + 2d6 cold damage, halved on a successful save. I would ignore the damage cantrips unless you’re doing a shillelagh build, or thorn whip for damage and battlefield control. Firecats101 • 3 yr. philovax • DM • 5 yr. Since OP is making a "plain Druid", Thorns Whip is the best option on the. Creatures vulnerable to radiant damage take extra damage from. It leans into the druid’s protective role over beasts and fey creatures. TIME STAMPS0:00 - Int. 3rd Level Hold Person: One of the best spells in the game against Humanoids. As a spell-focused build, the “Constellation” has a vast array of tools at its disposal, so many that it can be daunting to choose. They excel at keeping party member up and running (a blind spot for most Arcane casters), can control and deal damage to the battlefield (a blind. Most of their utility cantrips (e. This work includes material taken from the System Reference Document 5. Fog Cloud – 4. 1d6 psychic damage, Int save for no damage, on a failure -1d4 on next saving throw, scaling at level 5, 11 and 17. Are there any healing Cantrips 5e? The creature becomes. The druid Circle of Wildfire, as included in Tasha's Cauldron of Everything, is perfect for more combat-ready druids. Ranger spells are an interesting mix of buffs and utility options with a handful of direct damage spells and healing options.